Last Call for HDR Training

Last call for HDR Training for Real Estate and Architectural Photography.

This offer expires December 1st!

Shooting and editing for real estate and architectural interiors is a whole different beast than landscapes and non-commercial work.  The list of gotchas is long, here’s the short one.

You know the culprits… mixed lighting, massive dynamic range scenes most HDR apps choke on, reflections and glare, shooting directly at glass/windows/mirrors where flash is not an option, regaining window frames from massive back lit situations where light wrap causes loss of detail, shooting real estate with live talent in frame (no strobes), and on and on goes the list of fun shooting interiors.

I’ve been getting emails asking if they missed the launch of my HDR Training for Real Estate and Architectural Photography.  You didn’t miss the official announcement… it’s getting closer, but right now only those in the initial beta group are getting the training videos.

Why is it taking so long to get the training finished? Simple,… because I am a working photographer.

Yes, it has been coming along slowly thusfar, but it is about to kick into high gear.  I’ve cleared the decks for December.  I am ONLY creating training during the month of December.  The official launch of the HDR Training and when the site will go live is now targeting January (URL to be provided at time of launch).

The training I’m providing allows you to have access to me to ask questions via email and even via phone if we can match our schedules.  Ditto via skype for out of the country english speaking folks.  Hence why this training is not dirt cheap.

In fact one of the training videos already created and available for download now was created because one of the photographers in the beta group asked me to show how to incorporate live talent with HDR for an architectural interior product shoot.  It is possible that one of your questions might end up turning into a video tutorial as well if I think it will benefit the group.

I’ve gotten emails from a few of you asking if you can join the beta now even though all the videos and training are not fully complete. The answer is yes, BUT only if you understand that there is no concrete date as to when all the videos will be done. The target is by the first week of January.  Currently there are over two hours of training finished and available for download.  They are 1280×720 hi quality H.264 movies for viewing on a computer.

Once all the videos are done it will encompass everything I do from capture to post.  What is complete and available now are a handful of techniques that will be used in the full workflow/pipeline.

What is being shot this week is …. what I take  to a shoot, do at a shoot (and why) and then I show you various workflows to edit in post. For post production, I’m showing various workflows that work on both Mac and PC.  It is important to reiterate that the training I’m offering here is ongoing… as in perpetual. I say perpetual, but a more accurate statement would be that the training will continue until I no longer need to implement a hdri pipeline simply because in 10yrs it will probably all be done in camera and in one shot anyway.

Until then, I can promise you that you’ll always have my best imaging pipeline for High Dynamic Range Imaging.  What I’m teaching will either slightly alter in the coming months or change completely.  That means in the future I’ll need to create new videos to replace the current ones as I improve my workflow or find cool work arounds.  Hence the reason this training is not dirt cheap.

As hot as HDR is currently and is getting, .. it virtually guarantees that new apps will appear or existing apps will get updated.  I test the heck out of them and many of the companies creating them invite me to their betas so I usually have an opinion or a leg up on the apps when they release.  I’ve found little workflow enhancements that you probably have not implemented yourself that will give you better results for editing in a HDRI pipeline. Some of what I’ve shown in the videos have already helped those currently in the beta group despite some of them being very experienced in HDR.

My current preferred pipeline for post production changed dramatically a couple of years ago and new ones have emerged as well.  I have a few post production workflows I’ll be showing.  One of which I use for what I call quick turns where a realtor needs pics turned quickly and I have automation steps in that workflow.  (This is a video that releases in about mid December).

Another workflow is going to show my pipeline for HDR Timelapse sequences shot for architectural interiors.  And another two pipelines showing my highest level of quality for magazine level submissions.  Many of my approaches are specifically geared for dealing with the nightmares of shooting architectural interiors.

Been there done that“.  I’m not bragging, just saying I’ve suffered more than you!!!

I’ve been shooting real estate using a high dynamic range imaging pipeline exclusively since 2005. I’ve run up against all the problems you likely already have yourself, or haven’t had the displeasure of experiencing yet. You don’t need massively expensive gear, but technique and post production are key.

I’m incredibly anal and I tinker with apps and new approaches all the time.  Always looking for a more efficient pipeline.  A few photographers that thought they had settled in for a workflow they created have either completely changed gears or implemented the tweaks I’ve shown them once I revealed some workflow enhancements.  You’ll see.

I had nobody to learn from when I started with HDR, I just tinkered with every app there was and found ways to get commercially viable images.  I never found anything online about HDR because in 2005 there wasn’t anyone using it exclusively for real estate.  So I never knew some folks had created dos and don’ts and rules about bracketing.  I would just test things out without fretting about what you are or are not supposed to do or how to treat RAWs or files in post.  I would just think about what I needed to do to best exploit the scene and best compress the dynamic range down.

The video training is currently distributed via temporary download links from YouSendIt, etc. You just click the link and download the hi res videos to your computer for viewing.  Eventually all of these will also be online once the website is live. The site isn’t online yet and as such neither is any online payment system.  So if you’d like to join the beta, you can send me a check, pay via paypal, pay me by sending me an Amazon Gift Card, or pay via visa/mastercard through my business merchant account (either with a form I’d email for you to fill in and fax back or I could take your credit card info over the phone).

The emails I use for PayPal and Amazon are not the same as the one you’d email me to join the beta.  So start by sending me an email asking about payment options to digitalcoastimage@gmail.com

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To join the training with the rest of the beta group now, is $499.

The price for the same training when officially launched will be $750 per student (that’s not a typo).

I’ve already found that the amount of time I spend answering emails and phone calls warrants the tuition to be as such. And it is worth repeating again.  The training is ONGOING.

Nik HDR Efex Pro Review

Nik Software HDR Efex Pro is easily one of the more feature rich HDR options available today. I tested pretty extensively through each beta phase and pre-final release candidates and here are the major pros and cons I’ve experienced thusfar. (Nik’s official download/purchase date is Oct. 11th)

PROS

  • I am obsessed with Nik’s patented U Point® technology to add control points to target very specific areas in an image.  In HDR Efex Pro this means you can dial in exposure to specific points of the image in 32 bit space that can’t be done in other apps.  You can adjust contrast/saturation, etc., (the same sliders which are available for the entire image) as well as adjusting the tonemapping method strength for that precise region of the image you are targeting… this is my number one favorite feature. What used to have to be done with multiple layers in photoshop with multiple tonemapped versions of a scene can now be done in HDR Efex Pro using control points.
  • A large number of TMOs (Tone Mapping Operators) to choose from. Not only do you have a slider that adjusts the strength of the tonemapping operator,  you can chose from different tonemapping operators and each gives you slightly different results with some more aggressive than others to deal with night scenes and others more natural to deal with landscapes, commercial work, etc.
  • Tons of presets to get you started. Categorized and named to give you one click looks as a starting point. And you can create your own presets as well.
  • You can select brackets from LightRoom, Aperture, Photoshop CS3/CS4/CS5 or Bridge to launch into HDR Efex Pro.
  • You can select (from Photoshop interface) to have HDR Efex Pro to be opened as a smart object so on the return back from Tonemapping, it remains in 32 bit space as a layer in Photoshop.  This means it can be relaunched again with the settings just made still intact so you can change them. If you copy that layer and relaunch you can make changes and then upon return from HDR Efex Pro you can choose to compare/contrast the versions in the layers palette and even mask in parts of one to the other.  The options are endless.
  • You can use prior images you had saved to 32 bit formats to open and tonemap in HDR Efex Pro.
  • The image you get in the preview window while tonemapping is what you are going to get when you hit save. Other apps don’t always give you an accurate preview image, but HDR Efex Pro is very precise and the preview window is very accurate.

CONS

  • Highlights turn grey and lose fine detail as you pull down exposure in very high dynamic range scenes. This is mostly a problem for extremely high contrast scenes such as architectural interiors (Highlight rendering was improved from early beta versions, but still needs improvement to be useful for architectural interiors).
  • Lacks a white balance tool to accurately correct for color. It only has a Warmth slider which of course is basically yellow/blue, but lacks magenta/green and cyan/red controls to correct for color casts. This is most relevant if you merge directly to HDR rather than make tweaks first in LightRoom/Aperture and then merge those tiffs to HDR Efex Pro.
  • HDR Efex Pro still has trouble rendering reds even in the v1 release (reds are still over saturating and clipping in some images, but Nik is working on it)
  • Still issues with crashing in 32 bit versions of Photoshop (CS3/CS4) as of release.  Nik is stating official support is for 64 bit applications and that 32 bit support is to be worked on further.  That said, it does work for me in PSCS3 and CS4 with some occasional crashes from time to time.
  • No batch processing. Not a deal killer, but would be a great feature to add in future releases.

I’ll have another review with more example images at some point in the next month or so, but below is a shot of Hard Rock Cafe in Las Vegas to showcase a few issues I’m bumping into. In other apps I was able to pull down highlights without them going grey as fast as happened using HDR Efex Pro.  I liken this to going “muddy grey” and it attracts attention to the lack of detail in them as well.  Also, the reds are saturating and clipping using HDR Efex Pro on images with more orange/red hues, whereas other apps are not experiencing these issues with the same image. I love the control points, but the fact that HDR Efex Pro isn’t rendering highlights completely clean (yet) when tonemapping high dynamic range scenes makes it difficult to pull windows for architectural interiors.

Click to view 1200 pixel wide version

I’m very pleased when editing landscapes and more artistic scenes with HDR Efex Pro.  Until I find a workaround or until Nik improves the rendering of bright highlights compared to other HDR apps I won’t be using it for architectural interiors.

HDR Training for Architectural Photography

If you’ve been utilizing a High Dynamic Range Imaging workflow for Architectural Photography, then this might be for you. The training I’ve created won’t be linked from this website so email me if you want details (read on for details).

The training is specific to implementing HDR techniquesIt is in no way, shape or form about how to frame your shots or anything along the lines of the business of architectural photography.

I’ve posted a full 24 minute review of one HDR application that I use mostly for HDR Timelapse. The video is not as structured as my training course, but it at least lets you hear my voice and get a feel for a new application in the process.

I’ve been putting together video tutorials for the last two months behind the scenes and I’m creating more in the next few weeks as well.  All revolving around various workflows and strategies for capturing and editing high dynamic range scenes typical with shooting architectural photography (especially interiors).

Many of my clients are rental companies that rent condos and homes along the florida beaches where I live.  Some of my rental company clients encourage me to over crank their shots to brighten the rooms up as well as over saturate the scenes slightly to create an emotive feel (their terminology, not mine).  Hence why you’ll see some very heavily processed shots in this 120 image sample gallery of employing HDRI for Architectural Photography.

Even though the various workflows I’ll cover will focus on architectural interiors, the techniques are applicable to virtually any high dynamic range scene.  I’ll also be covering landscapes and shooting / editing HDR Timelapse.  This is an example of some HDR Timelapse I shot over the last year.

If you are interested in receiving notification about the training when available, email me using the email at the bottom of this page (from my main site) and title the email HDR Training or something similar.

I’ll be covering various workflows using various applications so it would be helpful if you tell me what operating system you primarily work on (Mac / PC and what version of operating system like 10.6 for OSX or say Windows XP Pro for PC).  Also include what apps you currently use for typical raw processing workflow and what version of photoshop you are using as well as any 3rd party HDR plugins or applications you use.

HDR and Hard Drives

If you just started bracketing for HDR, you’ve no doubt you are starting to think more about storage and hard drives.  Here’s something that just happened and I’ll share it in case you didn’t know yourself and hopefully save you the pain I just went through.  It’s logical, but I missed the logic myself.

Don’t buy 2 or more identical hard drives (exact same model) from the same company at the same time.  If the company received a batch of bad drives from the manufacturer, then you’ll be buying into that bad batch (this just happened to me). So either buy a variety of drives at once from one wholesaler or buy the same drive from multiple sites.

Lesson learned the hard way for me.  I lost my main OS drive a couple weeks ago.  I quickly ordered two highly rated hard drives from Newegg.com and had them rushed out to me.  I used one as new OS drive and one as new data drive (internal).  Both failed in the first week of use.  Lesson learned.  I should have bought two different drives at once as a bare minimum.

I have been told that most drives will either fail in the first 100 hours or after several years. I had heard various take offs of the early failures, but this is the first time it ever happened to me personally.  Never a new drive, its always been after I beat the heck out of one for years.

Good news is that when I tweeted this mishap, I found out about Macsales.com from a few folks who took the time to email me.  Because I’m both PC and Mac based I had always used Newegg for purchasing computer parts, but I’ll now try OWC out as well.

THE REAL RAW

I’ve ripped through close to 40 hard drives in about 5 years.  All but six drives are still alive and working.  They are mostly retired to USB external enclosure kits I’d put together and house them in for data retrieval once I’ve nearly filled them up as internal drives in either my MacPro or PCs. In the land of HDR, you’ll rip through hard drives.

For me personally, the true raw file is the merged .HDR/.EXR/.PSD(32bit) file.  This may shock some of you, but for all my architectural shoots I destroy the raws about a month after the shoot is delivered.  I usually do the following…

Merge all brackets and save as a 32 bit file.  I lean towards .EXR, but if I did the merging in Photoshop I’ll first save a 32 bit .PSD file and then save as to a .EXR file.  I do all my tonemapping and editing and about a month after the finals are delivered, I delete the RAWs from that shoot and keep only the finals the client got and the .HDR/.EXR/.PSD(32bit).  Those 32 bit files are my real rawswhich I can go back and reprocess again and again.

Sometimes I’ll keep a middle exposure RAW just as a reference file, but not always.  When shooting interiors even the middle exposure is not very worth while as a single raw because you’ll still have deep shadows and blown out highlights in that same file no matter how much you edit it in LightRoom or Aperture.

Now contributing on HDRLabs.com


I am pleased to announce that I will be contributing over at HDRLabs.com as a co-blogger. Christian Bloch (author of The HDRI Handbook) has invited me into his world of “HDR Nuts” as he calls it. I choose to view us as pixel warriors or digital knights. Regardless of the geeky analogies, the truth is we are all fighting the war on exposure and trying to defeat the same enemy.  It is a challenge for photographers, cinematographers and VFX artists alike.  I’m thrilled to be a part of the site and hope to make a positive impact in the months and years to come.

I do not plan to abandon this blog.  I will likely mirror many of the posts over at HDR Labs here and I’m sure there will be times I want to discuss non-HDR information that might just be basic photography gear or such, and will post those here rather than clutter HDR Labs blog.

Many of you have also expressed interest in some form of training from myself and I have actually been working on a few projects at once so I’ll share what is going to emerge in the weeks and months ahead.

I have just crossed the threshold of having shot roughly 14,000 HDRs that I tonemapped into final JPEG/TIFF formats for commercial delivery for clients (mostly incredibly high dynamic range real estate scenes).  Because of this extensive experience with tackling exposure day to day for going on 5 years now, I have a unique view of HDR from a production pipeline point of view.  I’ve also shot and edited well over 1000 landscapes which were bracketed, merged to HDR and tonemapped, “for fun”.  I’m quite familiar with the dos, don’ts and work arounds relating to HDR Capture and Post Processing.

That said, a few things are in the very early stages of planning for eBooks, Video Training, Workshops and/or One on One Training.  These are the concepts I’m working on:

  1. A beginner’s guide to HDR from my vantage point (from capture to final edit).  I’ll cover the best HDR apps to merge to HDR and tonemap (on both the PC and the Mac).
  2. Advanced techniques for going beyond basic tone mapping and extensively tweaking RAW images as a 1st step BEFORE merging to HDR.  Also, how to utilize layers in 32 bit space in Photoshop “BEFORE” moving on to tonemapping or luminance blending techniques. How to sweeten and further enhance tonemapped TIFFs in Photoshop for perfect color clarity and color balance of mixed lighting and/or final exposure issues.
  3. A workshop specifically aimed at Real Estate and Architectural Photographers (either group workshop or one-on-one training). I won’t be teaching basics or staging. The focus will be about how to either shoot exclusively with only available light in a HDR post production pipeline or how to integrate HDR along with your flash / continuous lighting frames taken to enhance lighting and add a new touch to your work. I will open pandora’s box and show you all the tips and tricks I use from capture through post production.

Unified Color 32 Float

Unified Color Technologies Announces 32 Float™

New Plug-in Provides Complete 32-Bit Color Editing Functionality To Photoshop Users

32 Float = Full Press Release HERE

So what you say?

So this $99 plugin ($79 intro price) will allow your Photoshop CS3 – CS4 – CS5 to have tremendous HDR capabilities.

If you are happy with your current version of Photoshop and didn’t upgrade to CS5 to get the HDR Pro plug-in, you can now add high end HDR editing to your Photoshop CS3 or CS4.

If you bought Photoshop CS5 and are underwhelmed at the tools in photoshop’s HDR Pro, then you can add more functionality to CS5 with 32 Float from unified color.

I was not given access to an early edition so I can not comment on it or rank it yet.  Once I do get a chance to use it I”ll either update this post or add a new one in the feed.

Magic Bullet PhotoLooks 1.0

Magic Bullet Photolooks 1.0 for Photoshop was announced last week, but I’ve been so busy shooting it slipped right by me. Some of you may already be familiar with Redgiant Software and Magic Bullet Looks which runs in Adobe After Effects, Adobe Premiere Pro, Apple Final Cut Pro, Apple Final Cut Express, Apple Motion, Avid Xpress Pro, Avid Media Composer and Sony Vegas.  Well now Adobe Photoshop gets to play too!

So why is a blog that focuses on HDRI (high dynamic range imaging) mentioning a photoshop filter?

Redgiant Software Magic Bullet PhotoLooks 1.0 works in 32 bit space.  That means the looks and tools provided in PhotoLooks 1.0 can be used on your HDRs.  Yeeessssss!

So if you haven’t yet thanked Stu Maschwitz for birthing the original concept and product that became Magic Bullet Looks, we can all thank him again and even moreso for getting that wonderful plugin over into the photo community via Photoshop.  Thanks Stu!!!

I grabbed a handful of shots from a few model shoots I’ve done and threw them into a collage to show how the looks can really change the feel of a shot (reference image linked directly below)

I tried to grab images with different primary colors and different contrast ratios (not a perfect mix, but good enough).  I then created a screen capture as I cycled through the images after launching PhotoLooks 1.0 from the Photoshop CS3 filter menu.  This is a compressed video (vimeo & youtube versions) so the quality is not tremendous, but I uploaded a 720p HD version to both services.  Also noteworthy, some of the presets were meant to be applied to one image, not a collage of images so vinetting for some presets won’t apply perfectly to the collage.

Last and important to remember.  I’m applying these presets on WEB JPEGs.  Results will differ if working in higher bit depth than 8 bit.

I decided NOT to embed the videos here because you really need to see them full screen or in larger format to appreciate Magic Bullet PhotoLooks 1.0 as I apply them to the larger image.  Links to vimeo and youtube below (vimeo generally has higher quality …. generally speaking).

VIMEO LINK

YouTube LINK

Lens Distortion Correction

Lens distortion correction can be achieved using PT Lens. It is available for both the PC and the Mac. I often forget about these little tools that make a huge difference in image quality. If you shoot real estate or architecture, you need PT Lens to remove bowed lines that should be straight.

I often get asked how I deal with distortion typical with wide angle lenses and PT Lens is something I’ve been using since 2007 when I was googling around for lens distortion correction solutions. That and I tend to try and get my tri-pod to about the mid-point of the room. Obviously a tilt and shift lens is ideal to not have to deal with this in post, but on capture.

Rather than grab photos from their site and post them here, you should use their interactive options to see before and after photos to get an idea of how it corrects lens distortion.

The link to PT Lens main web site HERE

From their navigation on the left, choose “Examples” to then view before and after photos. I’d link it directly, but I think they are using frames on their site and I didn’t see a different URL.

And an alternative for Mac users…

Back in 2007, there was no Mac solution so I used an alternative developers plugin that uses the PT Lens database.  Word of advice, if you need to use this other plugin (linked below) instead of PT Lens (such as if you are still running 10.4), make sure you SAVE before you launch the filter in Photoshop because it has caused PS to crash on me before (normally fast clicking through the dialogs has caused crashes).

Kekus Lens Fix

72 dpi

The 72 dpi myth was something that had me scratching my head years ago.  I was wanting to use some high end compositing packages to edit photos, but I was concerned about the fact that they deal in video “speak” and 72dpi was/is the norm.  So I was wondering how I could get an image I was working on in 300 dpi, there and back and not lose resolution.  I felt so dumb when I found out about the whole DPI myth and how it was/is tied to legacy printers, etc.

I still get people losing sleep over this stuff so I’m going to link a site with a ton of info on it.  There are a TON of other sites online.  If you want more opinions, just google:

72 dpi
72 dpi myth
The DPI Myth

…etc.

All About Digital Photos
http://www.rideau-info.com/photos/index.html

The Myth About DPI
http://www.rideau-info.com/photos/mythdpi.html

How to Properly Change DPI
http://www.rideau-info.com/photos/changedpi.html

I hope this helps clarify.
:)

HDR tutorial

HDR tutorial requests about my high dynamic range imaging workflow have come in via email (my photography site email) for a couple of years now. Again a couple more last night, but this time through the form on this site that I finally “fixed”.

So my question is… what do you need help with the most? Use the Contact Me page to send me what area you need help in the most whether it be HDR Capture (camera settings), choosing a camera for HDR Capture, HDR Post Production like HDR in Photoshop or HDR in other apps, Tonemapping, or otherwise.

In 2006 when I first heard about HDR there was very scarce information online to work off of.  HDR Tutorials were geared towards grunge looks and I was seeking to provide my clients nearly photo realistic looks for real estate work. Back then there were very few players in the market for applications and I decided to just use Photoshop from Merge to HDR – to tonemapping – to final tweaks.

Late last year weather turned bad here for weeks so I took some time to peek around the net and even some books at Barnes and Noble just to see what was out there in terms of HDR Tutorials and HDR Training.  I was amazed to see so many “gurus” or folks posting tutorials either slamming Photoshop for HDR work or quickly moving folks on to Photomatix because the sliders are easier to work with for beginners.  The slider issue I understand totally, but the steering away from Photoshop for HDR work I don’t get at all.

For example, one of the many things I like about using Photoshop for HDR is it is a complete high dynamic range pipeline from raw to final output.  That and you can view the entire exposure range in pieces simply by opening up multiple windows of the same view.  You navigate to the top menu to WINDOW>ARRANGE>NEW WINDOW and presto, another window of the same file you are working on opens in a new window.  If you just merged to HDR here in 32 bit space in Photoshop, then this second window has another exposure slider at the bottom to change at will that has no impact on the file, it is simply for viewing purposes.  You use the slider at the bottom of that new window to adjust the exposure range of the image you want to view in that one window.

That slider  is NOT some kind of adjustment layer, it is just for viewing purposes.  So you can open multiple windows, place the exposure slider to various under/over exposed settings so that as you make changes to the document here in 32 bit space, those changes update in each window.  This way, you can make local or global changes using various adjustment levels over either parts of the image or the entire image and see the results across the ENTIRE exposure range via viewing the multiple windows you’ve opened.

Here is a screen capture to understand what I’m talking about.  What you see is nine windows opened and I’ve adjusted the exposure slider at the bottom of each window.  I took that screen capture after I had merged to HDR and before I made my tweaks in Photoshop in 32 bit space.  Once I finished my adjustments and then tonemapped out to a 16 bit TIFF, I made some final tweaks right there in photoshop and the image on the bottom was the result.

Photoshop is VERY capable at creating photo real images as a single application pipeline – from Merge to HDR to final output right in Photoshop.  I would say if Photoshop’s pipeline has a major fault it is that it is TOO GOOD at keeping saturation levels under control and makes creating grunge and technicolor images a more difficult process because it doesn’t over saturate colors and it doesn’t create wacky artifacts like other applications do.

It blows me away when I see “gurus” poo pooing photoshop as being lacking for editing HDR images.  There are so many things you can do right there after merging to HDR waaaaaaaay before you ever go to the menu to choose IMAGE>MODE>16 bit to tonemap it down.  And you can work in layers in 32 bit mode just as you can in any other mode so if you know photoshop well already, then why are you taking your HDR images to other applications, then bringing them back to photoshop when you could just do everything right there in Photoshop?

Give it a chance.

I can’t provide a link to an online tutorial showing how to take advantage of the full capabilities of Photoshop’s HDR workflow because I never found anyone else using it like I do.  I’m sure others use it this way and they are either too busy shooting to create tutorials (I can relate to that) or such tutorials do exist and I never found them.

Like I said, with nobody to turn to in 2006, I just starting farting around in Photoshop and eventually figured stuff out on my own.  Even Photoshop CS4 still has ZERO help files for working this way in 32 bit space, which is probably why so many folks use Photomatix Pro and the like.